Bulette | Size & Type (subtype): | Huge Beast | Hit Dice: | 9d10+45 (94) | Initiative: | +2 (Dex) | Speed: | 40 ft., burrow 10 ft. | Armor Class: | 22 (-2 size, +2 Dex, +12 natural) | Attacks: | Bite +12 melee, 2 claws +7 melee | Damage: | Bite 2d8+8, claw 2d6+4 | Face and Reach: | 10 ft. by 20 ft./10 ft. | Special Attacks: | Leap | Special Qualities: | Scent, tremorsense | Saving Throws | Fortitude: 11 Reflex: 8 Will: 4
| Abilities: | Str: 27 Dex: 15 Con: 20 Int: 2 Wis: 13 Cha: 6 | Skills: | Jump +12, Listen +6 | Feats: | | Climate and Terrain: | Temperate land and underground | Climate: | temperate | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or pair | Challenge Rating: | 7 | Challenge Rating Value: | 7 | Treasure: | None | Alignment: | Always neutral | Advancement: | 10-16 HD (Huge); 17-27 HD (Gargantuan) |
| Description: |
Combat
A bulette attacks anything it regards as edible, choosing the
easiest or closest prey first. The only creatures it refuses to
eat are elves, and it dislikes dwarves. When burrowing
underground, the landshark relies on vibrations to detect prey.
When it senses something edible (that is, senses movement), it
breaks to the surface, crest first, and begins its attack.
Leap (Ex): A bulette can jump into the air during combat. This
allows it to make four claw attacks instead of two, but it cannot
bite. The attack bonus is +12.
Tremorsense (Ex): Bulettes can automatically sense the
location of anything within 60 feet that is in contact with the
ground.
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