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Dwarf:Hill Dwarf
Size & Type (subtype):Medium-Size Humanoid (Dwarf)Hit Dice:1d8+1 (5)
Initiative:   +0   Speed:   15 ft. (scale mail); base 20 ft.  
Armor Class:   16 (+4 scale mail, +2 large shield)   Attacks:   Dwarven waraxe +1 melee; or shortbow+1 ranged  
Damage:   Dwarven waraxe 1d10; shortbow 1d6   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Darkvision, dwarven traits  
Saving Throws  Fortitude: 3  
Reflex: 0  
Will: 0  
Abilities:   Str: 11
Dex: 10
Con: 13
Int: 10
Wis: 10
Cha: 8
Skills:   Appraise +2, Craft (metalworking) +2, Listen +2, Spot +2   Feats:   Exotic Weapon Proficiency (dwarven waraxe)  
Climate and Terrain:   Any hill, mountains, and underground   Climate:   cold,temperate,warm  
Terrain:   hill,mountains,underground   Organization:   Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)  
Challenge Rating:   1/2   Challenge Rating Value:   0.5  
Treasure:   Standard coins, double goods; standard items   Alignment:   Usually lawful good  
Advancement:   By character class  

Description:  

Dwarves speak Dwarven and Undercommon. Most who travel outside dwarven lands (as traders, mercenaries, or adventurers) know the Common tongue, while warriors in the dwarven cities usually learn Goblin to better interrogate and spy on those evil denizens of the deep caves.

Combat

Dwarven Traits (Ex): Dwarves benefit from a number of racial traits.

  • +1 racial bonus to attack rolls against orcs and goblinoids, through special combat training.
  • +2 racial bonus to Will saves against spells and spell-like abilities.
  • +2 racial bonus to Fortitude saves against all poisons.
  • +4 dodge bonus against giants, through special defensive training.
  • Darkvision up to 60 feet.
  • Stonecunning: Dwarves receive a +2 racial bonus to checks to notice unusual stonework. Something that isn't stone but is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.

Skills: Dwarves receive a +2 racial bonus to Appraise checks and Craft or Profession checks that are related to stone or metal.

Dwarf Characters

A dwarf's favored class is fighter.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002