Elemental:Earth Elemental, Elder | Size & Type (subtype): | Huge Elemental (Earth) | Hit Dice: | 24d8+120 (228) | Initiative: | -1 (Dex) | Speed: | 20 ft. | Armor Class: | 22 (-2 size, -1 Dex, +15 natural) | Attacks: | Slam +27/+22/+17/+12 melee | Damage: | Slam 2d10+16 | Face and Reach: | 10 ft. by 5 ft./15 ft. | Special Attacks: | Earth mastery, push | Special Qualities: | Elemental, damage reduction 15/+3 | Saving Throws | Fortitude: 19 Reflex: 7 Will: 8
| Abilities: | Str: 33 Dex: 8 Con: 21 Int: 6 Wis: 11 Cha: 11 | Skills: | Listen +26, Spot +26 | Feats: | Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 11 | Challenge Rating Value: | 11 | Treasure: | None | Alignment: | Usually neutral | Advancement: | 25+ HD (Huge) |
| Description: |
Elder earth elementals are 40 feet high and weigh 60,000
lbs.
Earth elementals speak Terran but rarely choose to do so.
Combat
Elemental: Immune to poison, sleep, paralysis, and stunning.
Not subject to critical hits.
Earth Mastery (Ex): An earth elemental gains a +1 attack and
damage bonus if both it and its foe touch the ground. If an
opponent is airborne or waterborne, the elemental suffers a -4
penalty to attack and damage. (These modifiers are not included
in the statistics block.)
Push (Ex): An earth elemental can start a bull rush maneuver
without provoking an attack of opportunity. The combat modifiers
given in Earth Mastery, above, also apply to the elemental's
opposed Strength checks.
|
|