Gibbering mouthers can speak Common, but seldom say anything
other than gibbering.
Combat
Gibbering mouthers attack by shooting out strings of
protoplasmic flesh, each ending in one or more eyes and a mouth
that bites at the enemy. A mouther can send out a total of six
such members in any round.
Gibbering (Su): As soon as a mouther spots something edible,
it begins a constant gibbering as a free action. All creatures
(other than mouthers) within a 60-foot spread must succeed at a
Will save (DC 13) or be affected as though by a confusion spell
for 1d2 rounds. This is a sonic, mind-affecting compulsion
effect. Opponents who successfully save cannot be affected by the
same gibbering mouther's gibbering for one day.
Spittle (Ex): At the start of every combat, and every 2 rounds
thereafter, a gibbering mouther looses a stream of spittle. This
ignites on contact with the air, creating a blinding flash of
light. All sighted creatures within 60 feet must succeed at a
Fortitude save (DC 13) or be blinded for 1d3 rounds.
Improved Grab (Ex): To use this ability, the gibbering mouther
must hit with a bite attack.
Blood Drain (Ex): On a second successful grapple check after
grabbing, that mouth attaches to the opponent. It automatically
deals bite damage and drains blood, dealing 1 point of temporary
Constitution damage each round. A mouth can be ripped off
(dealing 1 point of damage) with a successful Strength check (DC
12) or severed by a normal attack that deals at least 2 points of
damage (AC 18). A severed mouth continues to bite and drain blood
for 1d4 rounds after such an attack. A creature whose
Constitution is reduced to 0 is killed and absorbed by the
mouther, which gains 1 hit point and adds another mouth and pair
of eyes to its body.
Engulf (Ex): A gibbering mouther can try to engulf a
Medium-size or smaller opponent grabbed by three or more mouths.
The opponent must succeed at a Reflex save (DC 14) or fall and be
engulfed. On the next round, the mouther makes twelve bite
attacks instead of six (each with a +4 attack bonus). An engulfed
creature cannot attack the mouther from within. The previously
attached mouths are now free to attack others.
Ground Manipulation (Su): At will, as a standard action, a
gibbering mouther can cause stone and earth within 5 feet of it
to become a morass akin to quicksand. Softening earth, sand, or
the like takes 1 round, while stone takes 2 rounds. Anyone other
than the mouther in that area must take a move equivalent action
to avoid becoming mired (treat as being pinned).
Amorphous (Ex): A gibbering mouther is not subject to critical
hits. It has no clear front or back, so it cannot be flanked.
Skills: Thanks to their multiple eyes, gibbering mouthers
receive a +4 racial bonus to Spot checks.
|