If a community of aquatic elves is located within a hundred
miles of a sahuagin community, about one in one hundred sahuagin
looks just like an aquatic elf. These creatures are called malenti.
Combat
Malenti are savage fighters, asking for and giving no
quarter. When swimming, a sahuagin rakes with its feet as it
strikes with its claws or a weapon. About half of any group of
sahuagin are also armed with nets.
Blood Frenzy: Once per day a malenti that takes damage in
combat can fly into a frenzy the following round, clawing and
biting madly until either it or its opponent is dead. It gains +2
Constitution and +2 Strength, and suffers a -2 AC penalty. The
malenti cannot end its frenzy voluntarily.
Speak with Sharks (Ex): Malenti can communicate
telepathically with sharks up to 150 feet away. The communication
is limited to fairly simple concepts such as "food,"
"danger," and "enemy." Malenti can use
Animal Empathy to befriend and train sharks.
Underwater Sense (Ex): A malenti can locate creatures
underwater within a 30-foot radius. This ability negates the
effects of invisibility and poor visibility. It is less effective
against creatures without central nervous systems, such as
undead, oozes, and constructs; a malenti can locate such
creatures only within a 15-foot radius. Malenti are not fooled
by figments when underwater.
Light Sensitivity (Ex): Malenti suffer a -1 penalty to attack
rolls in bright sunlight or within the radius of a daylight
spell.
Amphibious (Ex): Malenti can survive out of the water for 1
hour per point of Constitution.
Freshwater Sensitivity (Ex): A malenti fully immersed in
freshwater must succeed at a Fortitude save (DC 15) or leave the
water immediately. If the malenti fails and cannot escape, it
suffers a -1 morale penalty to all attack rolls, saves, and
checks. Even on a success, it must repeat the save attempt every
10 minutes it remains immersed.
Skills: Malenti receive a +4 racial bonus to Hide, Listen,
and Spot checks. *Underwater, the bonus improves to +8. They
receive a +8 bonus to Wilderness Lore and Profession (hunt)
checks within fifty miles of their homes.
Malenti Characters
A male malenti's favored class is ranger. Female
malenti favor the cleric class. Malenti clerics can choose any
two of the following domains: Evil, Law, Strength, and War.
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